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Artificial Life Game
- Contains useful links to resources and studies of artificial life games.
DFC Intelligence: Game Industry Research
- Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries.
Digiplay Initiative
- Research project on computer games, gamers and the gaming industry. Site has an extensive bibliography of print and online game research. Some news, links, events, own publications.
Dungeon & Dreamers
- Website for book of the same name. Includes sample chapter and individual pages for authors Brad King and John Borland.
Elliott Avedon Museum and Archive of Games
- Virtual exhibits from the University of Waterloo, Ottawa, Canada. Dedicated to research and the collection, preservation, and exhibition of games and game-related objects.
Game Game
- Ludology meets Understanding Comics. A card game about game studies by Aki Järvinen.
Game Liberation
- A game about game theory by Jesper Juul.
Game Research
- Offers news and research information on the development and social impact of computer games, and the Games Research mailing list.
Games For Health
- Sponsored by the Serious Games Initiative. Develops a community and best practices platform for the numerous games being built for health care applications.
Games, Gamers and Gaming Culture
- Links to computer and video game research resources. Bibliography of game research, researchers, organisations, conferences, archives, news.
GamesLab
- New Zealand based research group dedicated to raising the profile of games research and acting as a proponent in developing a critical awareness of video games.
Global Timoto
- One man, on a motorcycle, around the world, in mission to explore and record diverse people and the games they play.
Habitat Chronicles
- Blog and development historical information from Chip Morningstar and Randy Farmer, designers of Habitat, 1985.
Interactive Fiction
- Annotated bibliography and several scholarly articles about interactive fiction, by Dennis G. Jerz.
Learning Games Initiative
- Examine computer games (arcade, console, PC, and handheld) in order to better understand their cultural and pedagogical import. Based in Tucson, AZ.
Richard A. Bartle: MUD Writings Archive
- A collection of fulltext research articles on MUDs by different researchers.
Satellite Uplink
- A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download.
Serious Games Initiative
- Focuses on using games in exploring management and leadership challenges facing the public sector. Sponsors annual Serious Games Summit.
The Canadian Video Game and Computer Industry
- Offers information and analysis about the video and computer game industry in Canada. Produced by a group of researchers in the Faculty of Information and Media Studies at the University of Western Ontario.
Video Game Culture: Leisure and Play Preferences of BC Teens
- Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming.
Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest
- Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds.
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